CHARTROOM DERBY / RULE 02

Follow the harbour board.

Six visible board zones form a shared route towards the Trophy Lamp.

Follow the harbour board.
ORIGINAL RULES02

Chartroom Derby
Tabletop concept

Read the marked spaces

Choose a boat and begin at its buoy. Move according to the roll and resolve the instruction on the space reached. The route remains visible to everyone throughout the round.

Catch cards, the shared Scatter lane, the Bonus Dock and the final berth have different jobs. Reaching one does not allow a player to skip a condition elsewhere on the board.

Keep the movement clear

Announce the intended move and leave the other tokens visible. A short Comet move still obeys the final conditions of the route. The dock opens only when a boat lands on it exactly.

The original concept does not prescribe a fixed browser sequence in which every boat automatically receives the same cards. A tabletop route can tell a different story depending on the marked spaces and the cards read.

Find the final berth

The Trophy Lamp closes the route. Wait for the final boat, then leave the pieces where they finished while the table counts its visible coins and bonus chips.

The board becomes a record of the round. Remembering a useful decision is part of closing the story; it is separate from inventing a new scoring multiplier.

One shared route.
The same original rules.

Return to the visual guide or choose another chapter before the next turn.

Back to the dock guide ↗