CHARTROOM DERBY / RULE 07

Keep the Table Clear.

Visible pieces, announced changes and room to reread.

Keep the Table Clear.
ORIGINAL RULES07

Chartroom Derby
Tabletop concept

Keep the evidence on the table

Boat tokens, score coins and active event markers remain visible. The group should be able to follow the round without relying on a private sheet alone.

Give used cards and unused dock choices separate places so an unresolved instruction is easy to recognise. This is an organisation habit, not a new game mechanic.

Announce the change

Say a move or score update aloud before touching the next piece. Read a catch or Scatter instruction to the end, then carry out the visible result.

A short explanation helps another player catch a misunderstanding while the relevant pieces are still in place. It also makes the next turn easier to begin.

Leave space for a pause

Anyone can ask to reread a card or confirm the route. The reference’s clear-table rule favours a shared reading and a calm replay when something is uncertain.

Keep house-rule experiments separate from this guide. The pages here describe the supplied Chartroom Derby concept and do not introduce a new playable browser game.

One shared route.
The same original rules.

Return to the visual guide or choose another chapter before the next turn.

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