CHARTROOM DERBY / RULE 06

Finish at the Trophy Lamp.

Count the visible coins and bonus chips once the final boat arrives.

Finish at the Trophy Lamp.
ORIGINAL RULES06

Chartroom Derby
Tabletop concept

Park every boat

Wait until the final boat reaches the lamp. Leave all tokens on the route while the score is counted, so the final board still shows how the round unfolded.

Keep the catch cards and active markers visible until their effects are resolved. The ending follows the original tabletop conditions, not a browser timer.

Count in view

Count the marked coins and bonus chips together beside the board. The original reference does not define fixed two-, four- or six-point values for the catch families.

There is therefore no replacement points calculator here. Use the values marked on the actual cards and chips, and let the whole table follow each addition.

Close the story

The player with the most points names the day’s fictional derby catch. If a point is unclear, use the clear-table rule: reread the instruction together and calmly replay the uncertain action.

Write down a favourite catch or choice, then pack the cards and pieces. The result closes a fictional game story; it does not award a purchase, payment or prize.

One shared route.
The same original rules.

Return to the visual guide or choose another chapter before the next turn.

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